
Players can either form their own caravan or wait for others to visit their own colony.
Prices listed in green are cheap (does not appear with base-game traders), while prices listed in red are expensive.Ĭaravans consist of one or more faction members often with pack animals and/or tamed animals in tow. Selling a prisoner is profitable, but has a negative impact on the happiness of all colonists (excludes psychopaths). In this instance it is likely better to not sell the items or to take the excess in useful or resalable items rather than get nothing in return. You can still give them things over this value but everything they receive will be for free, as they cannot afford to pay. All traders carry a limited amount of silver, so they may not be able to buy everything you wish to sell. Animals that have been downed are not listed for trade. Items that the foreign trader has no interest in are shown grayed out at the bottom of the list other traders may want them in the future, but this one does not (see below for more information). The trade interface shows what commodities are available to trade - the trader's stock, your colony's current available stock, and the prices to buy and sell. Damage to any such parts will hurt your trade prices, and you may wish to consider selecting, training, or otherwise acquiring a different designated trader. Trade Price Improvement is influenced by your trader's ability to speak and hear. Note that colonists that have "Social" disabled (due to backstories) cannot initiate trade nor activate a comms console.Īctual trade prices are determined by Trade Price Improvement, a stat based off the Social skill of the colonist actually doing the trading. You can make a (partial) trade then, or not, or close this menu and continue with the game, then repeat the process later, as you wish. When the two come together on the map (your colonist and trader or your colonist and comms console), a Trade menu will pop up. For Orbital traders, who are not physically present on any map (see below), similarly, but right click the comms console and select the party you wish to trade with. With visiting caravans, this pawn is signified by a yellow question mark "?" above them select your trader, right-click the visiting trader, and select "Trade", and the selected pawn will march out to meet with the trader.
To initiate a trade, a colonist simply contacts the lead trader. Tradeable commodities can include slaves/ prisoners, animals, furniture, gear, resources, food, drugs, works of art, and much more, running almost the entire spectrum of items in RimWorld, depending on the exact trader, what they have in stock to offer and what they are interested in buying from you. We are currently maintaining 1,315 articles.Colonies can trade with other factions by using caravans and orbital trade ships via a comms console. See Help:Wiki basics for a quick simple guide.
#Rimworld base update#
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Please visit the Community Portal, the wiki's central base of operations. For info on all releases, see the Ludeon development blog. The current stable version is, and a complete version history can be found on the Category:Version page. RimWorld is an indie space colony management game developed by Ludeon Studios, a Montreal-based game studio founded by Tynan Sylvester.
Please be patient with us as this happens, and if possible, lend a hand RimWorldWiki is also trying to update to this new platform. RimWorld Console Edition is here! Welcome to the rimworlds, console pawns, try not to get turned into a hat.Ĭheck out the FAQ here.